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Imaginary maps
Tolkien meets GTA
What's the ominous whirlpool in the three-by-two-foot paper
Words of Warcraft map in the Graduate Library's eighth-floor
Map Library?
"Oh, that's just a maelstrom," says library
information specialist Charlotte Franklin. As chaotic natural
features go, she explains, maelstroms are a pretty popular feature
in online computer games. Then she overviews
the character orientations that WoW players can choose. "You
can be with the forces of good paladins with glowy eyes and
all. Or you can be on the death side and cast plagues on people
and stuff. It's all good."
Maps of places that don't exist highlight the Map Library's
April "Third Thursday" social mapfest. The event features
forty to fifty maps related to board and computer games, and visitors
are encouraged to bring their own.
This rich, diverse exhibit ranges from a prim seventeenth-century
French geography card quiz game to maps from the violent computer
game Grand Theft Auto: San Andreas. Map puzzles are also represented,
including a puzzle of the Paris Métro and a wooden puzzle
depicting a 1906 rendition of Michigan's Lower Peninsula that
makes it look like a soggy oven mitt.
Maps of fantasy realms range from archetypical row-of-pointy-mountains,
ribbony-serifs Lord of the Rings-style maps to a Guild Wars map
evoking Google Earth realism. Some of the exhibit's most
charming, rough-hewn maps pertain to such old-school computer games
as the Legend of Zelda and the pioneering walk-through fantasy game
Myst. "There was a time when you had a hard time finding a
computer powerful enough to play Myst," says Franklin. "Now,
it's hard to find one old enough to play it."
Map Library information resources specialist Timothy Utter says
his favorite is the French card game, which dates to 1669. Preserved
as an uncut sepia paper sheet of several dozen cards, the game
assigns one suit to one of four major geographical regions, with
hearts for Europe and clubs for the Americas. Each card asks one
quiz question about the rivers, mountains, or other geographical
features of that region, in delicate copperplate script.
Fancy script also appears on the large paper map of the fictional
world Aarklash. A sprawling continent is peppered with cities whose
names are rendered in calligraphy in various styles, evoking a range
of imaginary cultures.
Some maps are not just renderings of imaginary worlds, but game
pieces, such as a map showing a Lord of the Rings version of Risk
(above). The work offers a stylized version of the classic LOTR
maps, which originally were drawn by author J. R. R. Tolkien's
son Christopher.
The maps, along with detailed, artistic screenshots from the
computer games associated with them, will be on display at the Map
Library's "Third Thursday" Map Night on April 17.
Laura Bien
[Review published April 2008]
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